About#

Belfar Dev is a one-person, indie, possibly pretentious, game development studio. A lot of titles for such a small thing, I know.

How it started#

There once was a young man with a dream of creating a game.

I was going to say “The year was 2015”, but actually it goes way back. Around 2005, with RPG Maker XP, but don’t ask me what I was aiming for, it’s been 20 years - or more, depending on when you’re reading this.

Ever since, I remember having the urge to create a game of sorts. I designed it all: 3D procedural generated persistent world with great freedom of movement and infinite building/crafting, a mix of Dwarf Fortress and SimTower, recreating already existing games like chess and card games, and, of course, the MMO of my dreams.

But the paper accepts everything, as well as the lonely nights spent tinkering with various ideas to get nowhere.

Why are we here?#

The very existence of this blog quenches two needs of mine: writing and developing games.

The first one is trivial to explain. A blog can’t exist without words, and I like to write them one after another - a little too much to get lost in thought, sometimes.

“But you can make a game without a blog”, I hear you say. And you’d be correct, if I didn’t lack the discipline and the belief that a game could be launched entirely by me. That’s a strategy that some content creators adopt: journal their process to create a sense of responsibility with their audience, building up a social pressure of sorts to keep on going.

Along with my fondness of writing, I believe this is worth a shot.

Before I ask you to read the entries, I have to say that the creation of this blog would be procrastinated to God knows when if it weren’t for a friend of mine to encourage me to finally do it.

Thank you, I hope you have fun reading each entry, even though I don’t have a newsletter as of now.

Now you can go, thanks for reading a bit about me and my dream.


Eduardo “MrTheDuts” Souza

Email: mrtheduts [at] belfar [dot] dev